Components, Libraries, Subsystems
Topics
- Graphical and browser user interfaces
- Playback and transcoding of graphics, audio, video
- Graphics and 3D subsystems, e.g. for game consoles and mobile devices
- Optimization problems, e.g. resource utilization and pathfinding
- Artificial intelligence, e.g. pattern recognition
- Embedding of scripting languages, domain-specific language extensions
References
- 3D engine for Playstation 2
See also
- Applications and complete systems
- Featured topic Middleware



